“Gamification” – adding game-like elements into non-game or real-world settings – has become a popular concept in the pharmaceutical, healthcare, and event industries, especially as virtual engagement ...
Objective This review provides the first meta-analysis of the impact of physically active lessons on lesson-time and overall physical activity (PA), as well as health, cognition and educational ...
Abstract: Barrier, solid insulator, is inserted between conductors to make compact power equipment. Prediction of the dielectric strength is significant owing to nonlinear effect of barrier. In this ...